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UID:996@codcon.com
DTSTART;TZID=America/Chicago:20250418T180000
DTEND;TZID=America/Chicago:20250419T220000
DTSTAMP:20250215T211426Z
URL:https://www.codcon.com/events/wizard-king-war-play-testing-2/
SUMMARY:Wizard King: War   Play Testing
DESCRIPTION:Hi! My name is Isaac and I’m looking for some play testers fo
 r my game Wizard King: War.\n\n# of Players:   2\n\nEstimated Setup Time
 :   &lt\; 5 minutes after rule explanation\n\nEstimated Game Time:    
 UNKNOWN\, maybe: 30 min – 1hr\n\nGame Time Disclaimer:\n\nI need more pl
 ay testing: due to continuous game development\, the rules keep changing\,
  which affects game play time. The amount of time required on average is u
 nknown: this ranges from my shortest game to my longest game\, which was 2
  hours\, but that was playing against a guy who teaches chess\, and it was
  before the late game speed up rules were added. That game resulted in a l
 ot of stalemates and delays\; this should hopefully be fixed now.\n\nOverv
 iew:\nWizard King: War is a battlefield card game where players control po
 werful armies\, maneuver soldiers across the field\, and use tactical spel
 l casting to capture and eliminate the opposing Wizard King. Blending posi
 tional play\, deck-driven combat\, and unit-based tactics\, the game chall
 enges players to outthink their opponent while moving soldiers\, and manag
 ing spells and their effects.\nEach player commands a faction of soldiers\
 , categorized by Class and POWER\, with distinct abilities that influence 
 movement\, combat\, and board control. Soldiers advance across the battlef
 ield\, engaging in battles where higher POWER typically wins\, unless modi
 fied by class abilities or spells. Positioning is critical\, as movement a
 nd combat are limited\, requiring careful planning to break through enemy 
 defenses and reach the opponent’s Wizard King—the key to victory.\nSpe
 lls add a layer of unpredictability and control\, allowing players to rein
 force soldiers\, disrupt enemy plans\, or gain tactical advantages. The ga
 me features three spell types:\n•[Light] Spells – Versatile\, countera
 ble\, and play as standard magical effects.\n•[Dark] Spells – One-time
  use\, powerful effects that cannot be countered.\n•[Holy] Spells – St
 rong\, divine magic that can only be countered by specific [Holy] counter 
 spells.\nVictory is achieved by eliminating the opposing Wizard King\, the
  central figure of your opponent’s forces. Players must navigate the bat
 tlefield\, deduce their enemy’s defenses\, and plan the perfect strike t
 o claim victory. The game’s dynamic nature ensures that every move bring
 s you closer to triumph or defeat\, whether through raw power\, precise sp
 ell casting\, or masterful positioning.\nWizard King: War — Full Rule Bo
 ok\n&nbsp\;
ATTACH;FMTTYPE=image/jpeg:https://www.codcon.com/wp-content/uploads/2025/0
 1/WKW-Logo.png
CATEGORIES:Board Games,Card Games,Strategy
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